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Depends: red fledglings are described as gross, but once they choose to be good and become an adult they can be alluring. Moonlight The Adventures of Dr.

Varies; human vampires resemble stereotypical Gothic vampires long hair, angular faces, etc. Being Human BBC Do not appear on film or video.

Ordinary entire eyes can turn pitch black, usually while fangs are extended. Being Human Syfy. Itsuka Tenma no Kuro Usagi Demigod MS Paint Adventures , including Homestuck Split If a vampire were to look into a mirror, their soul would be imprisoned in it.

Breaking the mirror causes the vampire's soul to "break", killing the vampire. In silver-backed mirrors their image is blurred and distorted.

Wizards of Waverly Place. The Parasol Protectorate Normal, but with pallid skin and yellow eyes. However, if deprived of blood they become deformed, their ears grow, they lose their hair, grow claws and wings and become bat-like creatures called "Subsiders".

Abraham Lincoln, Vampire Hunter novel and film. Very Beautiful. American Vampire Shadowspawn series Serrated teeth, but no fangs.

Vampireology Reflection becomes less opaque the longer a vampire goes without feeding. Belial : three horns on their heads Ba'al : short and goblinlike Moloch : bull-like head, hooves and claws.

Adventure Time There's an app that does get them to show up on film. Beautiful, but have pointy, elf -like ears. We Are the Night My Babysitter's a Vampire Ordinary, but when angry, or about to fight someone their fangs grow, and their eyes either glow a yellowish color or a dark blueish purple color.

Faded, or murky. Just sharp teeth. Vampire Cheerleaders Beautiful, although their eyes turn blood-red when about to feed or when angry.

Seraph of the End As in previous life, although their eyes turn blood-red and their ears become pointed once they consume human blood for the first time and become a full vampire.

Hotel Transylvania Byzantium The Coldest Girl in Coldtown Beauty increases with age. Eyes are bright red. When burned by sun turn into heap of black smoke and steam.

Steak through the heart leaves behind a body unclear. Penny Dreadful Shark-like teeth. Master vampires are hideous, hairless, and have blood-red eyes but infected vampires are ordinary with blood-red eyes.

What We Do in the Shadows Yes, but cannot see it themselves. Interviews with Monster Girls Midnight Occult Civil Servants American Horror Story: Hotel Yes, but cameras make vampires nervous.

Vampires have charisma and personality traits developed over time which can make them more alluring, but they don't change physically too much when turned.

Fatal; ash , [22] hawthorn , [23] or oak [24] is preferred. Fatal [25]. Yes, but they will revive once removed. Yes [26]. Yes, but they will revive once removed [27].

Yes [28]. Yes [29]. Healed by moonlight. Commits suicide in Mount Vesuvius [10]. Weakened during daylight hours.

Fatal; white oak preferred. Weakened during daylight hours, though not at midday at which time of day he becomes stronger. Dracula has the mind of a child and is very obsessive; his own psychic powers can be used to hunt him.

Fatal [30]. Black Sunday. Fatal; iron preferred. Kruvajan is staked through the eye rather than the heart. Fatal except under the treatments of Dr.

Julia Hoffman. Keeps them at bay. Count Chocula. Gets soggy in milk; mastication; expiration date. Fatal, except for pseudo-vampires.

Yes, except for pseudo-vampires. The Bloodgem and the Montesi Formula incantation can kill them. Vampires: Fatal [17]. Fatal [17]. Their bodies start to consume themselves if they are unable to feed for a couple of hours.

Enjoys sunlight, sleeps at night. Easily distracted by numerical sequences. Fatal, but they will revive if the stake is removed.

Fatal, but they will survive very short exposure. Fatal, but they will survive short exposure. Mirrors repel them as well; weaknesses can vary based upon the campaign.

Type One: Yes. They are afraid of white eyes painted on black dogs. Type Two: Yes. Roses hurt them. Type Three: Yes. Normal weapons can kill them.

Anne Rice's Vampire Chronicles. Fatal, although elder vampires have a much greater tolerance [31]. Fatal, but they can be revived if the head and body are brought back together before bleeding out.

Fatal, although elder vampires have a much greater tolerance. No [note 1]. Blood from an already-dead creature induces temporary deathlike state.

The Little Vampire. Nocturnal [ clarification needed ]. Great Vampires: Yes. Vampires: Yes. The Hunger. No real harm, but it greatly weakens their powers.

Except for Cain. Killing a vampire kills their entire clan if done during the first 48 hours of the creation of a new vampire. Fatal although the incarnation featured in the series is immune to sunlight.

Fatal, but only if the head and body are not joined back together within ten minutes. Iron weapons can bypass their healing and resurrection powers and if a wound caused by an iron weapon is left untreated, it can begin to fester and rot.

Fatal, but only through the heart. Can't think clearly. Starvation, suffocation, great levels of violence, leprosy or the Black Death also kill them.

Exposure to the sun's light weakens them and will destroy weakened vampires. Yes; exposure burns their flesh like acid.

Wood stakes can destroy them. Damaged by sunlight. As per humans, but they are injury tolerant, and can recover.

Don't need to breathe. No special weakness; can recover more easily than humans. Dread non-damaging. Cannot enter dwelling for first time unless invited.

Jojo's Bizarre Adventure. Hamon also known as "The Ripple", Hamon is sunlight energy produced using ancient breathing techniques.

Fatal through the heart. Holy water is fatal in large quantities. Invitation makes vampire immune to weaknesses and vampire characteristics. Fatal, but only if fashioned from wood, although the Nosferatu are immune.

Yes; while in sunlight, vampires suffer a penalty to all actions, physically weakened, slowed by half, and if exposed for too long, they begin to suffer bodily damage.

Fatal; severe brain or spinal injuries are also sufficient enough to kill them. Oxygen deprivation induces a coma-like state until their body is reintroduced to an oxygenated environment.

If a vampire is cut off from breathable air, they will eventually fall into a coma until exposed to good air again. Lower Vampires: Some, but not all breeds.

Only in the games, not the books. Vulnerable to an alchemical oil applied to weapons. Higher Vampires: No. No; they will eventually regenerate.

No; magical flames can injure them, but they will eventually regenerate. Can only be permanently killed by the bite of another higher vampire.

The Vampire Diaries. A special ring protects them. Boosts mental resistance if the user truly believes it works. It's worse for stronger vampires.

Heart extraction. Prolonged period without feeding. TV series, Originals including The Originals : Fatal-only if the stake is made of white oak; its ashes only weaken them.

Burns them, but is not fatal. Daylight ring prevents them from burning. If stabbed with a white oak stake, the stake magically burns itself to ash along with their bodies, but natural fire does little to no harm.

Only if contaminated with vervain. Magic from a powerful-enough witch, werewolf bite, white oak ash dagger and vervain can all weaken them but they can heal quicker from werewolf bites and vervain as Originals ; white oak in the form of a bullet is fatal; Their sireline can broken by magic, therefore their sires can try to kill them without the threat of dying themselves; Advanced Werewolf venom, if not cured, can be fatal; The Cure turns them back into a human see "Other" for other vampires.

TV series, others: Fatal. Daylight ring protects them. Fatal if enough potency. Heart extraction and werewolf bite if not cured from bite are fatal.

When an Original dies, all vampires in their sireline also die although the sireline can be broken, see "Other" for Originals. The Cure turns them back into a mortal, and causes their bodies to age to their true years of existence when The Cure is drained from them, making them unable to become vampires again.

Fatal; certain disciplines can make them resistant or immune. Usually fatal. Generally fatal, but certain disciplines can make them resistant or immune.

Immune unless with flaw. Immune unless with flaw or when wielded by someone with true faith. Only if with flaw.

Blood Ties Fatal, but older vampires have higher tolerances [32]. Fatal [15]. Yes [32]. Fatal; older vampires have higher tolerances [32].

No [33]. Yes [34]. Can develop a tolerance [34]. No [35]. Elder vampires have a greater tolerance. Only some bloodlines.

Only if the vampire believes is a weakness. No, although mind drinker vampire eyes are sensitive to sun exposure. Anita Blake: Vampire Hunter. Generally fatal; some vampires are immune.

Any religious iconography if wielded by a true believer. Gradually kills them, except for the vampires of Skyrim who are only weakened; some can temporarily protect themselves by feeding.

Fatal; Water Breathing is a separate magical effect and never granted by vampirism. Yes, except for the ancient vampires of the Illiac Bay.

One special case, but not most vampires. Holy places, but only for the vampires of the Illiac Bay. Vulnerable to Dawnguard weapons, the Dawnbreaker sword, and certain Restoration spells; the strain encountered in Arena could only be killed by magic, otherwise they were only subdued.

Yes, but he can create an aura to protect him. Exact effect unknown, but is avoided. From Dusk till Dawn series. Culebra venom incapacitates them.

Discworld [note 2]. Fatal [note 3]. Yes [note 4]. Yes [note 5]. Fatal, but only if it is fashioned from a special wood such as, ash, hawthorn, or rosewood.

Yes, however some may be weak to the dwarven metal Gromril or the elven metal Ithilmar. Only in some bloodlines or individual, however some may be repelled by rarer herbs like Daemons-root or Witchbane.

Mortals who present holy icons can sometimes repel them, although some vampires are so cognizant of their freedom from the spiritual realm, that they fear no Gods or Daemons.

Yes, although for the purpose of this weakness, the water must be at least a yard across, a foot deep, and have a current; vampires can overcome this weakness through sheer force of will.

Only some vampires. Death-like state until removed. Fatal to weaker vampires. Fatal, but Vorador was resurrected after his execution.

Fatal to all except Rahabim vampires. Fatal to most if not all. Vulnerable to Hylden glyphs and Moebius's staff.

Fatal to most, but Vampires in Blood Omen can "buy" a resistance to some forms of water, such as rain or snow.

The Nexus Stone could send Kain in a coma for centuries; and sonic waves and the Moebius's Staff weaken vampires.

Fatal if made of wood. Greatly weakens their powers. Spells and the telepathic attacks of other vampires can cause them harm; a prolonged abstinence from blood can lead to asphyxiation and possibly death.

Fatal, but only if made of wood older vampires require larger amounts of wood [36]. Fatal Special ring protects them The gem of Amara only existed for two different episodes and then was destroyed by Angel so that it didn't end up in the wrong hands.

Fatal [36]. No [37]. Shown as a prop on-screen, but never utilized. Yes [37] [36]. Yes [37]. Some poisons and drugs can affect them.

Fatal, except for Alucard. Non-fatal, but they find it extremely unpleasant. Blessed silver only weakens Alucard, but will kill other vampires.

It weakens them, but is non-fatal. Exposure makes them progressively weaker, although a parasol seems to be enough protection.

Remilia hates it, but it is not stated if other vampires share this weakness. Yes; even rain is a problem.

Broken holly branches, sardine heads, and roasted soybeans [39]. Starvation will kill them and extreme physical trauma can incapacitate them. Night Watch.

Feels unpleasant, but not fatal. Alcohol causes severe burns on contact, much like Holy Water in other settings.

John Carpenter's Vampires. Wielder has to possess faith. Yes, if not powerful enough to regenerate. Magic is harmful for them. The Saga of Darren Shan.

Highly susceptible to sunburns, eventually fatal. Superstitious [note 6]. Dresden Files. White Court: As for humans.

As for humans. Harmed by entering a home uninvited, but able to do so. Black Court: Yes. Only weakened during the daylight hours.

Affected by the faith of the user, not the inherent properties of the object; any holy symbol will work. It is mentioned that they have the weaknesses as described in Bram Stoker's novel.

Red Court: Unknown. Yes, they are less affected than the Black Court. Cutting their stomach open drains the blood they've eaten; this weakens them.

Tsukuyomi: Moon Phase. Fatal within moments of exposure, except for day walkers and those able to bend light. Irritates their sensitive sense of smell.

Holy water burns them and a cross induces a "bad feeling". Yes; they cannot swim in running water. Ama-vampires are immune to a "Vampire's Kiss" and if a servant vampire drinks their blood they will be freed of their master.

Blood: The Last Vampire. Distresses them. They can die if they lose a sufficiently large amount of blood. True Ancestors: No.

Only if they are not powerful enough to regenerate. Powerful magic and conceptual weapons can kill them, also dismemberment if they are not powerful enough to regenerate.

Dead Apostles: No. Fatal, but powerful Dead Apostles can withstand it. Normal and magical weapons can kill them, and killing their creator also kills them; their thirst for blood will grow as they age.

Methuselahs: Fatal. The destruction of the heart, brain, cervical vertebrae , and brain stem is fatal for them; they have to eat normal food alongside blood or they die.

Crusniks can only be killed by draining away all of their crusnik nano-machines. No mild irritant. No [17]. Only in private residences owned by humans.

Hepatitis D and Maenad Blood can weaken them. Fatal if made of silver. Exposure causes dehydration, sunburn, and eventually death.

Burns their skin. Avoided, effect is unclear. Destroying a Blood Mirror turns the entirety of the clan into humans and kills the old vampires.

Fatal, although when blood touches their ashes they will regenerate. Fatal, except for queens. The Power of Three and demonic powers can kill them.

Kill the Queen and the whole clan dies. BloodRayne series. The poison of a dhampir is deadly for them. Saga of the Noble Dead. It paralyzes them, but it isn't fatal.

The loss of their blood, the attacks of a Majay-hi and magical weapons weakens them. Burns, death if exposed too long. Aggravates highly developed olfactory nerves, but not fatal.

Yes, but can gain trait to become immune. Yes, but can gain trait to be welcome in any household. In the Sims 4 there are many strengths they can gain but they must also take on a variety of weaknesses along with this.

Let the Right One In. Fatal, if invite remains absent for long enough. Blood with cancer hurts them, but it is still nutritious. Living vampires Low and High Blood : Yes.

They can die in any normal way. The blood of an Undead is deadly to another Undead. Black Blood Brothers.

Except for Jiro and Cassa. Yes, except for the old blood. Only to enter the Special Zone. Fatal, although it must be wood or silver Dracula is immune.

Fatal, except for Dracula who is immune. Yes; lethal through the heart, except for Dracula who is immune. Holy water burns them and is likely fatal in a large quantity Dracula is not fatally harmed.

A werewolf's bite is the only thing lethal to Dracula and it is likely fatal to all other vampires; the death of Dracula seemed to kill all other vampires or at least his children.

No [40]. Yes [note 7]. Yes, but they can take a special medicine that toughens their skin, allowing them to walk around in the daylight.

The Hoffan Drug can kill the Wraiths and if they are malnourished, more normal ways of killing can be effective. Causes burns but does not harm them very much.

Only anti-vampire weapons can kill a Pureblood. The Librarian. Only stakes made of Aspen wood. Drinking blood from a human with a blood disease gives the vampire that disease.

Causes them to sparkle. Paralyzes but is not fatal. No, but it's implied that becoming a vampire erases the knowledge on how to swim.

Only the Schiffs. The blood of one Queen can kill anything that her sister has created. Dance in the Vampire Bund.

David Wellington. Only if they don't have blood to regenerate. They "die" when daylight rises, but relieve again every night.

Causes a measure of pain and discomfort. Only in the anime series. Dead man's blood can paralyze them and a scent blocking mixture can render their sense of smell useless; the Colt, angelic touch, vampire irradiation gun, anti-vampire device, and Vamp-Tonite can kill them; angels, leviathans, and primordial entities can overpower and kill them with ease.

No, but light-shy and tends toward nocturnal activity. No intrinsic aversion to religion in general, but "crucifix glitch" caused problems with crosses.

Cannot approach any construction with right angles while eyes are open due to "crucifix glitch"; legend may have arisen from this condition.

Possibly - altered brain structure provides omnisavantic pattern-matching and analytical skills. Neurological "crucifix glitch" causes lethal seizures when perpendicular lines fill more than 30 degrees of visual field; seizures can be prevented by "anti- Euclidean drugs".

Angel blood can eliminate weakness. Depending on the beliefs of the vampire. Daylighter: Yes. Depending on the believes of the vampire.

Moroi: Unknown. Makes them feel uncomfortable, but won't kill them. Anything that would kill a human. Strigoi: Fatal if silver and charmed with air, fire, earth and water magics.

Turns the Strigoi into a Moroi if silver and charmed with spirit. Burns them, but isn't fatal. Blue Vampyres: Fatal.

If they don't pass the Change when they are fledglings, sometimes they die. Red Vampyres: Fatal.

Causes paralysis. Exposure makes them progressively weaker and causes severe sunstroke. Yes, it is toxic and can eventually kill if left in too long.

Being Human BBC. Fatal; a wooden stake through the heart will permanently kill any vampire with no hope of resurrection. No, although they are more sensitive to sunlight and prefer to avoid it.

Fatal, although they can be resurrected. Yes; causes fangs to appear, watery eyes, and sneezing. Yes, although it doesn't work on old and powerful vampires.

Yes, although old vampires are excluded. Werewolf blood can kill them. Werewolf blood mutates them, consuming the juniper plant immobilize them and a mysterious new flu strain kills them.

Itsuka Tenma no Kuro Usagi. Some Rainbow Drinkers enjoy the sunlight, normal Trolls are nocturnal. Sea salt and spells hurt them, and a broken heart due to love can kill them.

Only if it is made of silver. Pumpkin smell is repulsive to them, werewolf scratch take away their powers, and vampires powers are useless against plastic.

Hive tethered to a specific location shortly after the queen is turned, unless she swarms; the touch of a soulless or metanatural turns them human temporarily.

A failed human blood substitute caused the vampire who was injected with it to convulse and explode. Abraham Lincoln, Vampire Hunter.

Fatal, but only in the book, not the film. Exposure to sunlight burns and blisters the skin of "newborns", although it isn't fatal; older vampires have higher tolerances, but their eyes will always remain sensitive.

Fatal, but only if the silver weapon inflicts a wound that would kill a human only in the film. American Vampire. Old World bloodline: Fatal. Fatal; ameliorable with protective measures.

American bloodline: Fatal, but only gold stakes. No; possible dependency on moonlight — torpid and vulnerable during new moon.

Shadowspawn series. Living: As for humans. Not inherently harmful, but disrupts magic. If killed in the right way, they can become post-corporeal permanent night-walkers.

Night-walking: Unknown. Probably not. If a living Shadowspawn is killed in their night-walking form, the body becomes comatose and eventually dies.

Only to Ba'als. Do not need to breathe. Only to Molochs. Not the holy symbol itself, but the faith of the person holding it.

Direct sunlight only; a simple parasol is enough to render the sun's light merely irritating. No [note 8].

My Babysitter's a Vampire. Non-fatal, but very irritable. Can't come close to them. Magical daggers, UV light sabers, spells can be harmful and the lucifractor can kill them.

No although newborn vampires can get 'lightsick' from general overstimulation. Can be killed by; exsanguination; simultaneous severe injuries to multiple vital areas; bullet between the eyes; hanging; and other ways.

Vampire Cheerleaders. Exposure can cause an agonizing sunburn, but they can adapt. Fatal, although they can survive a few moments of exposure.

The Barbed Cross can instantly kill weaker vampires if struck. Exposure to UV light will produce a toxin in their blood, however they can wear protective gear to neutralize this effect.

Destroying their heads entirely will kill them a single bullet is not sufficient ; cursed gear and enchanted gear can limit their healing or outright kill them.

Ripping their heart out converts them to a demon if not returned to the vampire. Harmful, but not immediately fatal.

Discomforting, possibly harmful. The Coldest Girl in Coldtown. Penny Dreadful. It bothers them. Hurting the brain or killing the vampire master is fatal for the infected vampires.

Contact causes pain and burning. Uncomfortable around werewolves. Induces normal trauma, but necessary to overcome high regenerative capabilities. Highly painful reaction to UV light.

React to fire like humans do. By so-called V-symbiots that require destiny-entanglement with a victim through consumption of their blood.

Interviews with Monster Girls. Non-fatal, although exposure to strong sunlight feels very unpleasant for them. Midnight Occult Civil Servants.

Exposure to sunlight causes some measure of discomfort but is not fatal. American Horror Story: Hotel. Only weakened during daylight hours.

They can be killed with firearms, due to hemorrhages and bleeding or after severe physical trauma; not feeding on blood causes their bodies to decay and their minds to become feral.

Vampires need a special sunscreen to protect themselves from "the batties", a condition in which they turn into bats rapidly without choice.

Vampires seem to be scared of the color pink and cute stuffed animals. Unsettles them and reflects their true mortal self.

Only when the symbol has been properly blessed or is wielded by the faithful. Only if the moon is reflected in the water. Any weapon can harm or kill them, although wood is especially effective against them.

Fatal, although the supervampire had to be killed through a combination of this and intense light.

Implied; the supervampire was killed by an intense light after being staked. Minecraft Vampirism mod. Weaker at higher levels; can be negated with umbrellas or the sunscreen ability.

Decapitation isn't possible in Minecraft. Do not lose air underwater. Don't ignite from ash blocks, which ignite lesser beings.

Weakens and nauseates vampires. None gained for the player; non-player vampires don't show any symptoms. Status as a vampire is made obvious with a change in nametag color, and mobs always know the player is a vampire, unless disguised.

Some poltergeist -like activity. Various other powers based upon region such as control over nocturnal animals or the ability to spread plagues.

Nocturnal animals and mist. Regenerates in moonlight [10]. Yes, grip can paralyze limbs temporarily. Powers are enhanced in moonlight.

Monstrous cat. Limited; Dracula still possessed a scar where Harker had struck him with a shovel months ago. Wolf, bat also giant bat , dust, fog - possibly dog as well.

Can also impersonate Jonathan Harker. Can impersonate a coachman and a doorman though it is not known if he only used darkness to disguise himself or a little magic as well in addition to that darkness.

Yes, the hunters track Dracula through his telepathic link with Mina. Improbable, as he would then have carried his boxes on his own though he might still have been too weak to use that hypothetical magical power.

Plausible, since he started a massive fire and the characters who were not present when he did it simply had to guess he may have used a match, but they cannot prove anything.

Control of nocturnal animals, wolves and rats mentioned specifically. At least one vampire if not all is able to shrink to fit under a door.

Hypothetical array of other powers due to former magical scholarship - undocumented, and very briefly mentioned by Dr. Van Helsing ; lizard-like climbing abilities.

Rats and plague follow the vampire. Asa Vajda drains Dr. Kruvajan's soul with a kiss, and does the same to Katia her lookalike descendant through physical contact.

Asa nearly succeeds in fully assuming Katia's physical form. Javutich rides a carriage led by ghostly horses.

Either this or teleportation. Arguably Time travel via e-ching , necromancy, possibly teleportation, Telepathically summoning victims they have already bitten.

Vampirella can manipulate shadows and blood, and induces sexual arousal. Able to levitate marshmallows.

Turns into milk chocolate , 15 vitamins and minerals. Some vampires can control the weather and some animals; pseudo-vampires don't have these powers.

Yes; vampires can also see in ultraviolet. Only Dracula and La Magra, the latter can shed his skin, turning into a ball of fire to methodically stalk his prey gained from the Ligaroo tribe.

Only La Magra, which can control minds, matter and the elements gained from the Faustinas tribe. Deacon Frost , when merged with La Magra was impervious to silver, is able to day-walk due to Blade's blood, and can instantly turn any human in his path into vampires.

Hypnosis , now discontinued. Can generate thunder by counting. Preternatural counting abilities. By shape shifting. Bat, wolf, and a cloud of mist.

Vampires can command the lesser nocturnal creatures of the world, is resistant to the cold and electricity and any magic associated with either, can walk on walls and ceilings, and are able to use magic; powers can vary by the campaign or edition.

Can control magical bugs. Type Three:? Extremely old vampires. Very old vampires. Most are able to walk on walls and ceilings.

Children of the Millennia can cause blood vessels to rupture. All vampires have enhanced memories. Can climb any surface and may hang from the ceiling to sleep.

Vampires: Extended life. Only Andrew Bennett. Andrew Bennett can do magic. Some can turn into mist. Various other powers that vary greatly between individual members of the Nobility.

By shape-shifting into a bat. Bat, wolf, mist. Stick to ceilings. Killglance, necromancy , and precognition.

Only the vampires in Castlevania: Lords of Shadow. Some can manipulate electricity , black magic , summon bats and Dracula can resurrect every years.

Unaging, and cannot be killed except by wood. Yes, if eating human blood. Only when transformed or insubstantial. Other powers and abilities can be taken.

Only by inserting a bit of own flesh into victim's head. Yes; they do not age and can live for centuries or even millennia.

Yes, although they are not physically strong to a supernatural degree. Page content loaded. Nov 2, AM in response to lkrupak In response to lkrupak.

Nov 2, AM. Question: Q: Steps on watch face? More Less. Communities Contact Support. Sign in Sign in Sign in corporate. Browse Search. Ask a question.

User profile for user: lkrupak lkrupak. Apple ID Speciality level out of ten: 0. Question: Q: Question: Q: Steps on watch face?

Is there a watch face that I can customize to show my step count? Apple Watch Speciality level out of ten: Answer: A: Answer: A: Hi Once it has been set up, the Activity app tracks your steps automatically in the background, both during general daily wear and during workouts: Use the Activity app on your Apple Watch - Apple Support It is not possible to change any of the Activity app goal rings to reflect steps taken or to show steps on the watch face via any other built-in complication.

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